ALL PULP PAGES

Friday, December 9, 2011

David Burton-A Retrospective



The world in general and the Popular Art and Pulp Community in specific lost a shining talent and unique voice on Thursday, December 8th, 2011.  David Burton, an artist known for various works, including several Edgar Rice Burroughs inspired works, Comic based images, as well as original work for Publishers of all varieties, passed away this past  Thursday.  Although details are not readily available, David had had a series of health issues, most recently being considered for a heart transplant.  While at home on the 8th, something occurred that caused David to have to re-enter the hospital and he left this world later that day.


At times like these, the only thing that many of us who knew David and even those who only knew him through his work have to comfort us are our thoughts and memories of him and the love and support of those around us.   What follows is a collection of remembrances and commemorations collected in the last few hours, both sent directly to All Pulp as well as some simply taken from where they were originally posted.   If you didn't know David, then read on please and discover one of those talents that definitely left us just as his star was rising.  If you were fortunate enough to have even known him for a moment, then join the rest of us who did in remembering and recalling and even in mourning, though the actual feeling is more of rejoicing....rejoicing that I even got to know David for a brief second and the positive ways he affected so many that he touched.


First, my own thoughts-
I met David via Facebook, the wonders of social networking.   I was looking for cover artists to capture that feel of classic Pulp covers, particularly for one project we were debuting in our magazine.   I came across David's stuff about the same time he came across our ad looking for someone.  I'm not sure how we connected, but we did indeed and from that instant, David immediately became concerned for me.  Not simply the project, but for my well being.  He asked about my family, talked about the other writers in the magazine, asked how I came to be a writer, all of that.  We talked about favorite foods, movies, etc. and in between these blasts of personal 'get to know' time that actually is somewhat unusual from an artist who you're initially contracting with for just one piece, David would send these wonderful snippets...a pencil layout here, a color study there....until finally the finished piece was completed.  The job done, I thanked David, paid him, and went on.  But I didn't go on alone.  David talked of other projects, but mostly just checked in as if we were buddies, which I quickly realized we most definitely were that...friends.


We never got to do more work together because David's medical issues reared their ugly visages about then and he didn't get back to a point to take on much work.  The one regret I have is that when David emailed me a few months back and said he thought he was ready to take on work, even though it would need to be single figure type stuff, I didn't make more effort to give him work, only because I wanted him to feel better and to get even stronger.  It's not the art that didn't get created that I'm remorseful for now.  It's the fact that I didn't get another chance to spend that much time with David again.   Godspeed, David.


From Danny and Heather Kelley-

We have known David Burton for some years now. He was a great friend one who we came to call our Brother. His art work was so amazing, we modeled for several pieces of his art for him. One particular piece will always be my favorite. I had a photo taken of me in Metropolis , Ill at the Superman celebration a few years back of me as Superman and a little girl who had came up to me. David wanted to paint it and it came out amazing. He made two of it one for me and another to donate to a charity auction in Metropolis .We spoke on the phone and emailed each other frequently. He was a amazing talent and a very humble kind person.   He would get so excited and get us excited every time he saw a new pic of us he wanted to draw. It was always like Christmas waiting to see what he would come up with. With his passing it leaves a empty place in our lives as I am sure with countless others he touched with his art. But his memory will live on with us through the art works we have on our wall from him.. David we love you and will miss you my dear friend. I know you will be painting the skies in Heaven.




From Bill and Sue-On Hillman, http://www.ERBzine.com
David was a wonderful talent and a fine interpreter of Edgar Rice Burroughs' creations.  Over the years he shared so many fine pieces of art with us for our ERBzine readers:

ERBzine Artist Profile: David Burton
An Artist Journal Vol. I: "A Princess of Mars" By David Burton
An Artist Journal Vol. II: "A Princess of Mars" By David Burton
An Artist Journal Vol. III: Tarzan of the Apes By David Burton

An Artist Journal Vol. IV: Tarzan of the Apes By David Burton
David Burton's Special Illustrated Editions of ERB's "A Princess of Mars" and "Tarzan of the Apes":
ERBzine ERB Artist Encyclopedia
David will be sadly missed by his many friends and by the many fans of his work.
From Ron Hanna-


Back in 2006, David sent me an e-mail when I lost my cat, and he even wrote a Poem especially for me... I would like to share this with you... I loved him:

Dear Ron,

I can understand this all too well. Not long ago, my cat Muse had to be put to rest for the same thing. The loss is never easy and shouldn't be. Just remember that she's always going to be around you and that she loves you.

Dearest friend
Who's been my World
I shall never hold you
And feel your warmth
Yet
I shall always know
That you are near
For your warmth
Now has a place
That I had never known
But forever is now
Ahead
For we are on our way
Do not fear
My dearest friend

For we shall someday
Meet
And know that all
Was for us
And we shall have
Ever the tomorrows
That have yet to be
This warmth
That I now hold
So dear
I shall never let go
For I know it place
My heart
Is no longer its home
But my life is its home
For you have brought
Not but love
To it















From Mary Fabian-
Rest in Peace, my friend. Let your artist pen draw everlasting beauty over the stars. May our Lord hold your family in His Loving arms.










From Ver Curtiss-

I cannot adequately express my sadness at the news of David Burton's passing. David was a true friend, an amazing artist, and an incredible human being. He was truly a brother, though we never met face to face. I hope we will have that opportunity to meet some day in a better place than this beautiful but fallen world of ours. He will be truly missed.














From Dough Hubler-
A sweet and dear friend has passed and I want to honor and remember.  David Burton, a gifted artist, a child of God, and a brother! Godspeed and rest in His arms, David! We'll see each other again!














From Andy Nunez-
David was an amazing artist and new some of the most influential paperback and comic illustrators of our time. He always encouraged me to go beyond my abilities with each piece of artwork I turned out for my books. His heart was bad and he was in line for a transplant. He had to go to the hospital today and he did not return. I can only pray I meet him again beyond this existence.














These and many other tributes and remembrances and dedications to the life, work, and memory of David Burton are sprouting all over in the last several hours and will likely continue for years to come.    When one such as David passes, it's hard for us not to see it as a loss, but we also scored a major victory just having David as a part of our lives.  


Rest in Peace, Dear Friend




Thursday, December 8, 2011

GUEST REVIEW-DOC SAVAGE'S LATEST BOOK 'HORROR IN GOLD' BY WILL MURRAY


ALL PULP GUEST REVIEWS-
HORROR IN GOLD
The Newest in The Wild Adventures of Doc Savage
by Will Murray
Coming Soon from Altus Press!

Review by Jim Beard


Amazing Alchemical Adventure

“Horror in Gold” - A Review

HORROR IN GOLD, the new Doc Savage novel from Will Murray and Altus Press, opens with one of the best Doc first chapters ever. It’s a real humdinger. The rest of the book’s not too bad, either.

Once I really got into the story, that old comforting feeling of visiting with Doc and his amazing aides swept over me. That’s one of the highest compliments that I can pay Murray; it’s like coming home to read one of his modern Doc tales. As many of you well know, it’s almost impossible to divine where Lester Dent ends and Will Murray begins, or vice versa. HORROR IN GOLD is no exception, and I believe it will please even the most discriminating Doc enthusiasts.

When I was give the advance pdf of the book to read, one of the things I hoped lurked within its pages was one of the great super villains of old – and, lo and behold, I got it. Complete with a so-called “infernal device,” the book’s villain is larger-than-life, an improvement on the adversaries who populated THE DESERT DEMONS, Murray’s previous Doc tome.

Special notice should also be given to the author’s use of Long Tom here, not exactly the most popular of the aides; just wait until you check out the specialized use for Long Tom’s false teeth. It sounds goofy on the surface, but its just one of many fun bits that Murray includes. Monk and Ham are, of course, predominant in HORROR IN GOLD and just when I thought I had had just a bit too much of their incessant bickering – Murray almost never lets up on the gas on that score – the two men have one of the very best scenes in the book, an atypical moment that sticks with me long after I finished the story. And you can’t beat Monk being compared to Alley Oop, either.

Doc Savage here is the classic Doc of legend and gets right in to the thick of the troubles almost immediately. I also have to not that the while THE DESERT DEMONS plunked itself down squarely on the west coast, HORROR IN GOLD is very much a New York City adventure and Doc’s fabulous headquarters is put to very good use. It becomes almost a real place through Murray’s many scenes set therein. There’s also a fantastic section with the “go-devil” car, as Monk calls it, and a very, very unfortunate criminal. Top-notch stuff.

One of the things I love most about the original pulps is there use of the language of their times – slang, to be precise. Murray creates a reasonable facsimile of that here, especially with what spills out of Monk’s mouth. One phrase in particular that’s used as an exclamation – “I’ll tell a man!” – fascinates me, as I had never heard it before. And then, of course, there are the archaic spellings, like “to-day” and the book’s illusion of the 1930s is complete.

Alas, Pat Savage has something akin to a brief cameo, but I thoroughly enjoyed Murray’s use of Lea Aster, Monk’s secretary. In fact, after this, I would be very eager to see here again and again in this new Doc era.

Are there any caveats to my enthusiasm for HORROR IN GOLD? Perhaps only that it breaks away a little too abruptly towards the end to a completely new location and characters that don’t populate the bulk of the narrative. But, Will Murray rolls out the pulp action so smoothly and so in line with Lester Dent’s sensibilities that any gripes become minor quibbles when the entire package is looked at as a whole.

In all, HORROR IN GOLD whets my appetite for more – which is a good thing.

Wednesday, December 7, 2011

ALL PULP’S BLACKTHORN: THUNDER ON MARS ROUND ROBIN INTERVIEW

White Rocket Books recently released trade paperback and Kindle editions of BLACKTHORN: THUNDER ON MARS, a science fiction action-adventure anthology set on far-future post-apocalyptic Mars.
For more information on the print edition, visit http://www.amazon.com/Blackthorn-Thunder-Van-Allen-Plexico/dp/0984139265
For more information on the Kindle edition, visit http://www.amazon.com/Blackthorn-Thunder-on-Mars-ebook/dp/B006FBRHG8/ref=sr_1_15?ie=UTF8&qid=1322503101&sr=8-15


Art: James Burns
Created by Van Allen Plexico (Sentinels, Lucian), the book features stories by New Pulp luminaries Mark Bousquet, Joe Crowe, Bobby Nash, James Palmer, Sean Taylor, I. A. Watson, and Plexico, with bonus e-book stories by Mark Beaulieu and Danny Wall. Also included are six full-page illustrations by Chris Kohler (Sentinels). Cover art and design are by James Burns (Lance Star: Sky Ranger "One Shot!").
Art: James Burns

In the spirit of "Thundarr the Barbarian" and "John Carter of Mars" comes the gripping saga of US General John Blackthorn. Betrayed and left for dead on the battlefield, Blackthorn awakens many thousands of years later to find himself trapped amidst the ruins of a post-apocalyptic Mars, his only companions a savage Mock-Man and a mysterious sorceress. They battle together to free this strange new world from oppression, but it won’t be easy, for arrayed against them are the deadliest foes imaginable: mutants, monsters, and robots, as well as treacherous teammates. And lurking behind it all are the fanatical forces of the First Men: the Black Sorcerer, the Sorcerer of Fatal Laughter, Lord Ruin, and the Sorcerer of Night—masters of magic and technology alike—the dreaded Sorcerers of Mars!

All Pulp sat down recently with Blackthorn creator, Van Allen Plexico and writers Joe Crowe, Bobby Nash, James Palmer, Sean Taylor, I. A. Watson, and Mark Beaulieu to talk about the new anthology.

Art: Chris Kohler
AP: Tell us a little about yourself.

VP: I like to create and write fun stuff, and I like bringing in very talented people to work with me on those projects. BLACKTHORN is a great example of this. As the creator and editor of the project, all I had to do was say, "short stories in the spirit of Thundarr the Barbarian" and all these terrific writers and artists came running!

I also write the fairly popular Sentinels superhero novels and have created and/or edited a variety of other SF and New Pulp properties, including MARS McCOY, HAWK, and GIDEON CAIN, for numerous publishers. I also created and edited the ASSEMBLED! books about Marvel's Avengers, and I write SF and sports columns. I try to stay busy.

JC: I'm Joe Crowe, senior writer and producer of RevolutionSF.com, where we write commentary, criticism, and comedy about sci-fi and its related genres. Our site has been chugging along for ten years, which is like a million years in Internet time.

BN: I’m Bobby Nash. When I’m not procrastinating or distracted by shiny objects, I write novels, comic books, novellas, e-books, magazines, you name it. I’m probably most known for my work with the pulp characters LANCE STAR: SKY RANGER and DOMINO LADY or for my first novel, EVIL WAYS. You can find out more about me and the stuff I write at http://www.bobbynash.com/. I also co-host a weekly podcast called Earth Station One, which can be found at http://www.esopodcast.com/.

JP: I have written articles, interviews, and reviews for Strange Horizons, Tangent Online, and a few other online and print publications. I have been writing New Pulp for about three or four years now, and have written for Airship 27 Productions, Pro Se Productions, as well as White Rocket Books. I live in Georgia with my wife and daughter.

ST: I write stories. I write them in comic books, graphic novels, magazines, book anthologies and novels. I write them for money, and I write them for fun -- both at the same time. I've worked as a freelancer for companies like IDW and Penquin Books, and I've been on the editorial team with companies like Shooting Star Comics, iHero Entertainment and Campfire Graphic Novels.

IW: My defining characteristic in American pulp circles seems to be that I’m British. That means when I read people citing The Shadow and Doc Savage and Conan and Lovecraft as sources of inspiration for their work I just assume those are strange Americanised spellings of Sherlock Holmes, the insidious Fu Manchu, Alan Quartermain, and William Hope Hodgson.

Given enough time and an audience that doesn’t run away fast enough I’ll also demonstrate a passion for Arthurian legend, Greek and Norse myths, European fairy tales, and odd corners of actual history. It’s probably not a good idea to ask me how the French got George Washington to confess to murder over a cow or how Sir Winston Churchill’s son seduced an English queen in 1667!

It’s a sad but true fact that my teenage daughter and son could tell you, though.

MB: I'm a criminal justice professor in upstate New York. Not sure what else to say here, but I recently got into watching old Doctor Who episodes. On the pulp front, I read Tarzan and John Carter of Mars as a kid and really got into Conan as an adult. Read the Conan comics as a kid, but not the actual stories so it was nice to get to these as an adult. I love Barry Reese's The Rook. The 1st volume just blew me away and I've been grabbing Barry Reese stuff ever since.

Art: Chris Kohler
AP: What attracted you to the Blackthorn: Thunder On Mars project?

VP: I was trying to come up with a more sophisticated approach to the "Thundarr the Barbarian" type of post-apocalyptic action-adventure storyline, and at the same time considering doing a new version of John Carter of Mars. The two clicked together somehow in my head and instantly I knew I had a winning formula. I think what we've come up with will be instantly recognizable in terms of its spirit and inspirations, but in this form it really is an original concept--and a really exciting and fun one.

JC: For my entire career in nerd journalism, I've been an editor and a reviewer. I goaded myself into trying to write fiction again. The last time I did was a "THUNDER Agents" story in the back of my math notebook when I was 11. Wait! I forgot about a "Lois and Clark: The New Adventures of Superman" script and some goofily fun superhero comedy stories with a writing group from the GEnie BBS.

BN: When Van first told me about his plans for Blackthorn I got excited. As a fan of Thundarr, John Carter, and Kamandi, I knew this would be a fun project. And sure enough, it was. Van’s excitement is contagious and I didn’t have to give the matter too much thought when he invited me to participate. Then he told me who else would be contributing stories and my excitement for the project increased even more. My only disappointment was that I couldn’t have Blackthorn scream, "Lords of Light!"

JP: I am a huge fan of the old Thundarr the Barbarian cartoon, as well as John Carter of Mars. I think the concept for this anthology is brilliant and something that has never been done before. Plus, I knew I would have a lot of fun playing around in this world that Van has created.

ST: Van told me I'd be famous if I contributed a story, and sure enough, now I am. How 'bout that? Seriously though, the source material was the stuff of dreams for me. It was like sticking all my favorite post-apocalyptic stories in a blender and then dumping the mixture out with carte blanche to play around in it and get my fingers sticky -- in a good way. Van would have had to file a restraining order to keep me away from this one.

IW: Van Plexico asked me to do it. Nearly everything I write for publication starts with me being too polite to say no.

In this case though, I was attracted for three reasons. First, I’d enjoyed collaborating with Van and some of the other writers on our previous anthology, Gideon Cain: Demon Hunter. Having had a good experience there I was happy to go again.

Secondly, I thought the idea as pitched, of an amnesiac soldier waking on another world that needed a hero, and the mood as suggested, Edgar Rice Burroughs meets Jack Kirby, would be a fun thing to write.

Finally, I wanted to see what my writing colleagues would come up with. Part of the joy of these shared creative processes is that each person brings something extra to the mix. Any subsequent volume will be a different writing experience because of what’s been cooked up this time.

MB: Van asked for submissions and I wanted to look at the bible as an example for a project I wanted to get started. Once I looked over the bible, a story idea started to grow.

Art: Chris Kohler
AP: Blackthorn has its genesis in characters like Thundaar the Barbarian, John Carter of Mars, and Kamandi: the Last Boy on Earth mixed together with a modern day hero and a futuristic post-apocalyptic Mars. Tell us a bit about your story and some of the challenges or unexpected surprises you encountered while visiting Blackthorn’s world?

VP: As the creator, I took it upon myself to do the "double-length" origin story. It ended up being "double-length" mainly because I had to set everything up, including how an American military man ends up on the Mars of the future and how he encounters these other very unusual allies and foes. I think the main challenge was creating very distinctive individual main characters that had strong personalities, so that the writers who followed afterward would know exactly who these people are and how to make them act and speak consistently. And I have to say everyone involved did a great job with that. The stories are varied in approach and style and action, but they're all very consistent in their portrayals of the world and the people, and they're definitely all very exciting and entertaining.

JC: The books and comics you mentioned have bombastic, cackling villains. I wanted to throw some of those at Blackthorn and his partners. Unfortunately for the bad guys, the heroes threw them back, hard. My story is the shortest in the book.

BN: My story is called "The Minefields of Malador." It starts with a simple enough premise. Blackthorn and his companions are riding their steeds across the Martian countryside, enjoying the first bit of peace and quiet in some time when the ground in front of them explodes. That’s when they realize they’ve wandered into a minefield. They realize that there is no way to go through or around the mines so they have to go underground into Malador’s ancient system of caves. From there, things get weird.

JP: I didn't want it to sound like the Thundarr cartoon, or for Blackthorn to be Thundarr. There were times when his dialogue was a bit too "pulpy", so I had to reign it in some. Having Van's story available to read before I got too deeply into it really helped me shape the characters and their relationships to each other. Van also gave all of us room to be ourselves and put our own spin on each story, which was very freeing.

ST: My story is called "City of Relics" and started in my head from a single image of Blackthorn (and his Amazing Friends) fighting off a group of naked snake women. It was like I had a 1960's sci-fi book cover in my head that needed to be expounded upon. So expound I did. I wanted to explore the idea of a sort of anti-Blackthorn, not as a warrior, but as scientist left as the last of her kind for hundreds of years. I imagine that sort of loneliness might drive a person crazy. And I couldn't resist making that character female, because, well, I'm a sucker for a good femme fatale, even without all noir smoke filling up the story.

IW: I’m not happy until I’ve mapped things out, a good back story (and sometimes even a map) that informs what I’m writing about. If I’m featuring a genetically created race of Mock-Men then I want to know that when left to their own devices they live in settlements of bee-shaped huts, growing spices in shallow water-gardens and fermenting their thick liqueurs on their agricultural trellises. I want to know that at sunset they sit together and croon the Song of Yearning. I want to know that the word for surrender in their growling tongue actually means "wait for an opportunity". Some of that even made it into the story, but the rest was there in my head informing it.

If we’d set these stories on post-apocalyptic Earth we’d have inevitably assumed the continents and rivers and city ruins based on our current world. A Martian setting gives us a chance for something richer and stranger, but to sell that we need to have the same familiarity with it as a dystopian Earth writer might mention "the Great Washington Crater" or "the Italian archipelago". I’m pleased we were able to world-map sufficiently to offer that kind of verisimilitude.

Blackthorn’s Mars is ruled by the four sorcerous First Men, each a very different kind of tyrant using ancient technologies indistinguishable from magic. I wanted to work out how four archvillains managed to survive on the same planet. I was interested in what challenged and constrained them as well as the hero. Hence I set my story in the Valley of Acheron, the toxic wasteland where the big four dump their failed experiments and keep clear. Then I imagined what might evolve there or slink in attracted by the chemical, nuclear, and psychic waste.

And having got the setting – a place even the First Men didn’t go – it seemed only fair to send the Black Sorcerer, Blackthorn’s major bad guy – in there after him. That allows us to showcase the regular villain as well as our heroic crew.

If I get another go at a Blackthorn story I really want to do a meeting of all the heroes and all the villains together in a room where they can’t immediately kill each other. I think that would be great fun to write.

MB: My story focuses on two characters not realizing that what they want is actually bad for them. There's a little crazy girl, Nikka, who has lost her parents and starts hearing voices and all she wants is her parents back. Then there's Bazooka Bronson who wants to get into Lord Ruin's good graces and ignores that Lord Ruin's men had left him for dead the last time to win him over. The big challenge was getting the main characters more involved in the story since the character arcs revolve around Nikka and Bazooka Bronson.
The most surprising thing was that this story came to me on a 2 hour car trip and was plotted out almost completely by the end of that trip. I just had to get Blackthorn more involved. I also had to find something for Oglok to do. The story actually has a little bit of Judge Dredd in it. In the end, I'd say my story is a mix of John Carter of Mars and Judge Dredd with a tad bit of Thundaar thrown in.

Art: James Burns
AP: Where can readers find and learn more about you and your work?

VP: They can visit www.plexico.net for links to my work with various publishers, as well as biographical information. And follow me on Twitter at @VanAllenPlexico

JC: My awesome site is at http://www.revolutionsf.com/, and I'm on the Twitters at @revolutionsf.

BN: I’m all over the place. http://www.bobbynash.com/ is my website, but you can also find me at www.facebook.com/bobbyenash, www.twitter.com/bobbynash, on Google+ as +Bobby Nash, and at http://ben-books.blogspot.com/ among others. I’m also co-host of the Earth Station One podcast and you can hear me weekly at http://www.esopodcast.com/ and on itunes. Plus, I do a lot of conventions so I’m generally easy to find.

JP: I am active on Facebook and, to a lesser extent, on Twitter @palmerwriter, and everyone can check out my website and blog at http://www.jamespalmerbooks.com/.

ST: I'm all over the place, convention-wise and on the 'Net. Online there's my official website at http://www.taylorverse.com/, along with my Twitter feed and Facebook page (both at seanhtaylor after the /), and there's also my brand new writer's blog, Bad Girls, Good Guys, and Two-Fisted Action, seanhtaylor.blogspot.com. For conventions, check out my appearance schedule on my website.

IW: I wouldn’t want readers to know much more about me; but they can chase up my novels, Robin Hood: King of Sherwood and Robin Hood: Arrow of Justice via my Robin Hood website at http://www.chillwater.org.uk/writing/robinhome.htm. There are sample chapters there and other materials, and lists of the various anthologies I’ve contributed to. I’ve had tales in volumes one to three of Airship 27 / Cornerstone Books’ top selling Sherlock Holmes: Consulting Detective series. My volume 2 tale got me a Best Pulp Short Story award. And there’s the aforementioned Gideon Cain: Demon Hunter, from pretty much the people who brought you Blackthorn.

Upcoming in 2012 is Robin Hood: Freedom’s Champion, a story in a new anthology about pulp airman Richard Knight for Pulp Obscura, a jungle heroine tale (details still embargoed), "The Case of the Clockwork Courtesan" for Sherlock Holmes: Consulting Detective volume 4, a novella set on an airship and some other bits and pieces. I like writing. All these publishers really need to keep up!

MB: Right now, this is my 1st published story. Hopefully, it's not too obvious. I am working on a series with
I.A. Watson and Mark Bousquet. We'll have to figure out where that'll be published, but I've read the draft for Ian's story and it's absolutely fantastic and I've written a draft for my story. It's called The Many Worlds of Ulysses King and involves a Doctor Who-like character saving alternate realities (rather than time travel) with his companions. Mixes my love of Doctor Who with my love of alternate history fiction.

The only other work I have that's seen print, outside of academic circles, would be found in Van's Assembled volumes.

AP: And finally, Van, what are the future plans for Blackthorn and his companions? Can we expect a return visit to Mars?

VP: The grand plan is for two more books. The next one will up the ante with even more direct confrontations between Blackthorn's team and the big baddies of Mars, and the third one will bring things to a more-or-less final resolution. That's the plan right now, but of course one never knows how such things will turn out. As General Blackthorn himself would probably remind us, "No battle plan long survives contact with the enemy."

And as Oglok would probably add, "GRRAAAARRRRRHH!!!"

One way or another, though, we will definitely be seeing more exciting adventures of Blackthorn, Aria and Oglok in the future.

AP: Thanks, everyone.

BLACKTHORN: THUNDER ON MARS from White Rocket Books and is now on sale.
Print Edition - $15.95: http://www.amazon.com/Blackthorn-Thunder-Van-Allen-Plexico/dp/0984139265
Kindle Edition - $2.99: http://www.amazon.com/Blackthorn-Thunder-on-Mars-ebook/dp/B006FBRHG8/ref=sr_1_15?ie=UTF8&qid=1322503101&sr=8-15

For more information about White Rocket Books, visit http://www.whiterocktbooks.com/

Table Talk - Questions from the Readers 1.0

As you may have seen, last week we opened up Table Talk to questions from the readers at the request of C. William Russette. While a few crickets chirped briefly, the questions did start rolling in. Now, Barry Reese, Bobby Nash and Mike Bullock have answered the first two reader questions, while discussing the merits of removing limbs from a certain New Pulp character the three of them know and love.
Recently, a reader of the Table Talk columns asked if Barry Reese, Bobby Nash, and Mike Bullock would answer questions from readers. Well, the guys liked the idea so much they've decided to open this up to all the fine readers of newpulpfiction.com. Today marked the first installment of the column with reader questions. Due to the positive feedback, we want to keep this going.

New Pulp’s Table Talk - Questions from the Readers 1.0 is now available at http://www.newpulpfiction.com/ or at the direct link: http://www.newpulpfiction.com/2011/12/table-talk-questions-from-readers-10.html

Join the conversation. Leave us a comment on the blog and let us know your thoughts on this topic. We’d love to hear your thoughts and questions.

Have a question you want the guys to answer? Send it to newpulpfiction@gmail.com with "Table Talk Question" in the subject line. Also, let us know if you want attribution for the question, or you'd rather remain anonymous. Please, keep the questions pertinent to the creation of New Pulp and/or writing speculative fiction in general. We'll get the questions worked into future columns ASAP.

Thanks!
New Pulp Fiction.com

Tuesday, December 6, 2011

It's A Race Against Time In IDW's COLD WAR #3

Cover Art: John Byrne
IDW's COLD WAR #3 will be in comic book specialty shops on Wednesday, December 7th.
Cold War is written and drawn by John Byrne.
 
Former MI6 agent Michael Swann is racing against time to prevent nuclear dominion over the planet from falling into Soviet hands. Which is harder than it looks while preventing his own death aboard a train speeding across Europe in the dead of winter! The penultimate issue of "The Damocles Contract" rolls toward an explosive conclusion!
 
Cold War #3
32 pages.
$3.99.

Click on images for a larger view.







HANCOCK TIPS HIS HAT TO THE BEST NEW PULP NOVEL EVER!

Tippin' Hancock's Hat-Reviews of All Things Pulp by Tommy Hancock

FUN & GAMES
by Duane Swierczynski
Mulholland Books
287 Pages
Published June 2011

The debate is settled.  The argument is over.   The conundrum has been solved.

There can be New Pulp that satisfies all sides of the 'Classic Feel versus Modern Relevance' discussion that some of us have been involved with for a tentful of Sundays.  Yes, the perfect expression of New Pulp does exist in between two covers, Virginia.

Duane Swierczynski, noted author and comic scribe, released "the first of three explosive Pulp thrillers" this past June under the title FUN & GAMES.  And I'll tell you, it's definitely both.   Swierczynski hits all the points that Pulp has to hit to be Pulp.  Even with that, though, he presents us not with a perfect hero, but one replete with flaws, weaknesses, and scars.   Charlie Hardie's inherent goodness, however, is the perfect part of him, the piece that even when he himself doubts it, does not crumble and break away.  This gives him the steel and nerve he needs to be the perfect Pulp hero.

Hardie, as he's introduced, is a Housesitter on his way to sit the house of a major player in the movie business.   A few years prior, he'd been a 'consultant' of sorts for the Philadelphia Police Department and used various skills to help his best friend end some of the crime and corruption in the city.   Tragically, Charlie's best friend and family are killed when Charlie is basically set up to birddog them for the bad guys.  Nearly killed himself (he earns the nickname Unkillable Chuck because it seems like he's almost impossible to kill.  He earns that nickname time and again in this book), Charlie makes sure his own wife and child are protected and dives headfirst into a bottle and the life of a housesitting gypsy, which is how he ends up in LA in FUN & GAMES.

The book opens with a B movie actress with quite a history of wild times and drug use racing in her car around the twisted back roads of LA, another car in hot pursuit.   She's sure they are trying to kill her, but it simply might be coincidence.  Until she's rear ended and someone approaches her and sticks a syringe in her arm.  She stumbles off the road and out of sight.

Hardie gets to his current assignment, has issues getting in as the key left for him is gone, and is stabbed almost immediately in the chest by a mike stand being projected at him from a somewhat high, beaten up, dirty but beautiful lady hiding in the house.  As she rambles about a group of people trying to kill her and make it look like an accident and how she barely escaped after they rear ended her and drugged her with something, Hardie has to decide rather quickly how to handle all of this.  Why?  Because the people who are trying to kill the actress are already outside the house and determined to get in.

Much of FUN & GAMES takes place IN the house.   It feels very much like a compact version of Die Hard as Hardie and his new charge fight with each other, then the baddies just to stay alive.  Once the action moves beyond the domicile, it amps up even more.  The pacing of this book is frenetic, but well focused and controlled.  Swierczynski knows each and every character inside and out and this allows him to inject them into this breakneck, high octane ride that he's concocted around one of the coolest concepts I've seen in fiction lately.

That concept?  The bad guys.  Good Pulp needs Great Villains and Swierczynski gives Hardie the best.  An organization nicknamed 'the Accident People' by the actress they're pursuing is actually a well peopled, extremely connected group that essentially deals with people, especially celebrities, when they become a problem for someone with enough funds to pay the Accident People.   Overdoses, suicides, car accidents, all the tragic things that befall people in the limelight are basically due to the manipulations and machinations of the Accident People.  Filled with mostly directors, actors, and others from the film industry, this group approaches each job like a movie, insuring the narrative goes the destructive way they want it to.  At every turn, Hardie finds victory only to get handed more defeat by the director of the narrative he fell into, a lady by the name of Mann.  The Accident People are clearly a great template for what Pulp Villains should be.

Equally, Hardie is a perfect example of a New Pulp Hero.  An angel by no means, Hardie wars with himself as much as he does the villains after him.  He's definitely in a pit of despair and destruction and doesn't really climb out of it before the book ends.  But he is clearly heroic.  He will not admit he's an expert in anything, but he does have what he refers to as his 'lizard brain', something that he relies on when he simply cannot easily get out of a situation.   This innate primal instinct turns Charlie into a juggernaut of terror against any who stand in his way.

FUN & GAMES simply is the best example of New Pulp at its best I have ever read.  The beginning of the book will jar you, the ending will blow you away...and force you to go out and get the second one.

FIVE OUT OF FIVE TIPS OF THE HAT-Oh yeah.

Monday, December 5, 2011

LATEST PAGE OF FLYING GLORY!

The scanner device, that now looks into the future, predict a possible rescue for Debra,
but will it be to late before Dr. Molly Payne discovers a way to destroy Flying Glory.
Find out in the latest page of FLYING GLORY AND THE HOUNDS OF GLORY
as we continue to celebrate the 10th Anniversary of the comic.

Sunday, December 4, 2011

HANCOCK TIPS HIS HAT TO MYSTERY MEN (& WOMEN) VOLUME 2!


TIPPIN’ HANCOCK’S HAT-Reviews of All Things Pulp by Tommy Hancock

MYSTERY MEN (& WOMEN) VOLUME TWO
Written by Various Authors
Cover by Mike Fyles
Interior Art and Design by Rob Davis
Published by Airship 27 Productions

New Pulp is such an interesting creature.  It is organic, something sprouting from the past, but as it grows and blossoms, it becomes its own thing.   And there are Publishers and Writers today who continue to care for this beautiful thing we call New Pulp, making sure that it remains available, that it stands out as innovative and different, not derivative and unoriginal.    A leading Publisher in doing just that is Airship 27 Productions, a company that divides itself between New Pulp based on Public Domain pulp characters as well as new and original characters blazing trails through New Pulp. 

One of the titles that showcases the movement of original characters in Airship is their MYSTERY MEN (& WOMEN) series of books.  Four stories in the first volume introduced the idea and it has been continued in a second volume.  Overall, the book is enjoyable, a hoot to read, and wonderful to view.   Individually, the stories vary in style and quality. 

THE RED BADGE ATTACKS- by Mark Halegua and Andrew Salmon
This is not only the debut of the vigilante known as The Red Badge, but it’s also the first story published by the Badge’s creator, Mark Halegua.   The premise is simple.  A vigilante is in the city taking out the bad guys as quickly and violently as possible. Throw into that the fact that the identity of the Badge is a mystery, even up until the very end, but a mystery with a myriad of suspects.

The Red Badge has definite potential as a concept.  The path traveled by this story is well worn, but its also one that could be done with twists and turns.  Unfortunately, that’s not done nearly enough with this tale.  Yes, some of the action scenes sing like a chorus of tommy guns, but others drag like they’re falling on dead chambers.  The same with the dialogue-There’s a few solid exchanges, but overall it’s stilted and weak.   The strongest point of this story is you can see what Halegua (with help from Salmon) wants the Red Badge to be, which gives one hope he may get there in future tales.

TWO OUT OF FIVE TIPS OF THE HAT

LAIR OF THE MOLE PEOPLE- by Greg Bastianelli
One of the neatest stories in Pulp is when you take a person in an occupation that isn’t cop, adventurer, spy, and you throw them into a Pulp over the top adventure tale and it works!   Bastianelli does this with his character Jack Minch, Ace Reporter in this tale and does it so well and with such skill that the story was over before I even realized it.    The premise, again like with the previous story, is straightforward.  Minch opens a message from a woman who had left it behind to be opened if she disappeared, which she did.  This action leads this spunky, two fisted typewriter jockey into a world beneath the city, as indicated by the title, and at that point, the real fun begins. 

This story crackles with solid characterization, strong dialogue, and enough jump-from-around the corner action to keep any Pulp fan enticed and most definitely wanting more!

FIVE OUT OF FIVE TIPS OF THE HAT

DOCK DOYLE AND THE WANDERING CITY by Adam Lance Garcia
This story gave me fits.  Here’s why.

Dock Doyle is a great American Hero and Movie Star, legends galore attached to his name.  And this story takes him on an adventure deep into the Jungle for what is apparently another film job, but Doyle finds out far too late that things are not at all what they seem.  And the reader finds that out as well, even about the central character himself.

This is quite possibly one of the best stories I have ever read.  No kidding.    Looking at it as an avid bibliophile who reads across all genres and recognizes all the movements, nuances, and influences in literature, mainstream and otherwise, this story is one of the best examples of post modern deconstruction I have found in a long time.

Looking at it as a reviewer of Pulp….It isn’t.  It simply isn’t a Pulp Tale. 

Don’t get me wrong.  Some key elements are woven in.  Action.  Quick Pacing.  Exotic locales.  Defiance of death.  All of that is there.  Where this fails as a Pulp story is in the characters, especially the lead himself. Garcia paints vivid pictures and builds characters from the ground up.  But they’re not Pulp characters.  And trust me, I don’t feel Pulp characters have to be two dimensional or all good or all bad….but with Dock Doyle, there’s far too much gray even in the lead character…especially in the lead character…for this to be a Pulp Tale.

THREE OUT OF FIVE TIPS OF THE HAT- It ain’t Pulp, but it is damned good.

A MAN CALLED MONGREL by Derrick Ferguson
One of the great things about a good author…no, about a great author, is that he/she can deliver consistently, even when they are writing characters with some similarities in the same field of literature.  And not just consistently in terms of quality, but also consistently in terms of differentiation-in making their work stand out solidly from what has come before.  

Derrick Ferguson is just such an author.  A master of the art.

Mongrel is a member of a family who essentially has a corner on the genius gene pool.   When an attempt is made on the life of a family member, Mongrel swings into action against a Family that is focused on taking down leading corporations in the world via super science.   But not while Mongrel Henderson is on the job.

This tale is raucous, over the top, and yet grounded in strong values.  Family connections, pure heroism, and the battle of intellect versus emotion are all not only clearly on display in this story, but turned up to Eleven and broadcast in every single word.  These characters, particularly Mongrel, exude excitement, action, as well as humanity.    Mongrel can take on nearly any baddie that wants to stand with him, but he still cowers when called down by his mother.  Ferguson’s strong suit in all his work is that the action is relentless, the violence is pointed and necessary, and the characters ooze the good and bad of simply being human, although the smartest, toughest, and most righteous or vile humans ever seen anywhere.  This story stands out as the best in the entire volume and likely in the entire MYSTERY MEN (& WOMEN) series to date.

FIVE OUT OF FIVE TIPS OF THE HAT

Design and Art-Even though I said what I did about Dock Doyle’s debut story, the first image of Dock to be seen, the cover of this volume, is phenomenal.    Award winning artist Mike Fyles delivers once again and proves he understands the concept of what Pulp covers are and what they need to convey. 

Likewise the interior art and design of the book by Rob Davis does just what both of those things are supposed to.   Davis’ work supports all the stories, the images bringing out in wonderful line work and iconic imagery exact moments from the stories and the format of the book makes one feel as if they’re holding a Pulp from a news kiosk back in the Thirties.    Even the back cover design as well as the ads included add to that authentic feel.

FIVE OUT FIVE TIPS OF THE HAT

Even though every story wasn’t a grand slam and one might be better suited in another volume, MYSTERY MEN (& WOMEN) VOLUME TWO as a whole delivers.

OVERALL-FOUR OUT OF FIVE TIPS OF THE HAT!

NEW HOLMES COMIC FROM PULP WRITER AND BLUEWATER!

Coming This Month from BlueWater Comics- Sherlock Holmes: Victorian Knights!

Writer-Ken Janssens
Penciller/Inker-Matt Martin
Letterer-Bernie Lee
Colors-Gerry Kissel and Valdimir Popov

AND NOW,  A FOUR PAGE PREVIEW OF SHERLOCK HOLMES: VICTORIAN KNIGHTS!








NEW FROM IPULPFICTION THIS WEEK!


Coming this Week on iPulpFiction.com
[ Week of Dec. 4 - 10]








WEIRD HORROR TALES:OFF THE HOOK by Michael Vance
1949 — State Senator (and Azrealite) David Block goes fishing on the useless lake created by a boondoggled dam that buried Lost City, the ghetto of Light’s End, and a dirty secret under murky waters.

[ Publisher: Airship 27 - 4,100 words - 50¢ ]

——————————————





From the APRIL 1941 issue of Astonishing Stories

IMP OF THE THEREMIN by Ray Cummings
Born and bred in an Amati violin played by the Immortals of music, the transition to a theremin playing in a red-hot orchestra was too much even for an imp!

[ Publisher: Black Mask Magazine - 4,900 words - 50¢ ]

——————————————





From the OCT 1934 issue of Terror Tales

FROM OUT THE SHADOWS by Frances Bragg Middleton
It was hard for Shelley Reeves, city-bred, not to fear the musty, superstitious legends of that bleak bayou land where her husband’s people dwelt.

[ 5,200 words - 75¢ ]

Saturday, December 3, 2011

ROBERT SILVERBERG JOINS AMAZING STORIES EDITORIAL ADVISORY BOARD



Experimenter Publishing Corp, Hillsboro, NH, November 24, 2011 - Robert Silverberg, award winning author and SFWA Grand Master, has joined Barry Malzberg, Joe Wrzos, Patrick Price and Ted White on the Amazing Stories Project Editorial Advisory Board.


Mr. Silverberg, multiple Hugo and Nebula Award winning author of  The Majipoor Chronicles , Hawksbill Station, Dying Inside (to name just a very few) and editor of the seminal anthology The Science Fiction Hall of Fame, was selected for SFWA’s Grand Master Award in 2004 and has been a fixture of the genre since the 1950s; among his many achievements, he is particularly noted in SF Fandom for his role as Toastmaster of the Hugo Award ceremonies.

His newest book is Tales of Majipoor, a collection of stories set on the planet he first wrote about in his 1981 best-seller, Lord Valentine's Castle.  Subterranean Press will publish a limited first edition of it in 2012, followed by the regular trade edition from Berkley.

Mr. Silverberg, whose fiction first appeared in Amazing Stories in 1956, will serve in an advisory capacity and will author an updated version of his Introduction to Amazing Stories for the first issue of the magazine’s latest incarnation, slated to appear sometime in 2012.

The Amazing Stories Project can be followed by visiting
www.AmazingStoriesMag.com; a Facebook page devoted to the subject can be found here

Interested parties are encouraged to register on the website and/or 'Like' the Facebook page.

The Scarlet Saint rides again!

Art: Shane Nitzsche
Art: Pete Hernandez III
Chapter Four of the on-line pulp novel, THE WORLD WILL DIE SCREAMING starring Darwin Flynn, the Scarlet Saint by Phil Bledsoe has been released. You can read chapter Four at http://bledsoep.hubpages.com/hub/Chapter-Four-The-Scarlet-Saint-rides-again.

Previous chapters and stories featuring Phil Bledsoe's Scarlet Saint can be found at http://bledsoep.hubpages.com/hubs/topics/books-literature-and-writing/books-and-novels/523/hot.

Happy Reading.

BLACKTHORN: THUNDER ON MARS now in paperback!


Press Release – For Immediate Release
BLACKTHORN: THUNDER ON MARS now in paperback!

Trade Paperback Edition Follows the Very Successful Recent Kindle Release

(December 3, 2011)  White Rocket Books proudly announces the release in trade paperback format of BLACKTHORN: THUNDER ON MARS, a science fiction action-adventure anthology set on far-future post-apocalyptic Mars.

Created by Van Allen Plexico (Sentinels, Lucian), the book features stories by New Pulp luminaries Mark Bousquet, Joe Crowe, Bobby Nash, James Palmer, Sean Taylor, I. A. Watson, and Plexico, along with six full-page illustrations by Chris Kohler (Sentinels).  Cover art and design are by James Burns (Lance Star: One Shot).

In the spirit of “Thundarr the Barbarian” and “John Carter of Mars” comes the gripping saga of US General John Blackthorn.  Betrayed and left for dead on the battlefield, Blackthorn awakens many thousands of years later to find himself trapped amidst the ruins of a post-apocalyptic Mars, his only companions a savage Mock-Man and a mysterious sorceress.  They battle together to free this strange new world from oppression, but it won’t be easy, for arrayed against them are the deadliest foes imaginable: mutants, monsters, and robots, as well as treacherous teammates.  And lurking behind it all are the fanatical forces of the First Men:  the Black Sorcerer, the Sorcerer of Fatal Laughter, Lord Ruin, and the Sorcerer of Night—masters of magic and technology alike—the dreaded Sorcerers of Mars!

“The awesome array of talent assembled on this book really speaks for itself, and guarantees a fun time will be had by all,” promises Editor Van Allen Plexico.  “Each of the writers jumped on the project with huge enthusiasm and each brought something unique and very exciting to the table.  And there’s no question Chris Kohler, who is also interior artist on my Sentinels superhero novels, has done some of the best work of his career here with BLACKTHORN.”

Says noted New Pulp author Wayne Reinagel, “BLACKTHORN is one of the best sword-and-sorcery spaceman anthologies to arrive on Earth, or Mars, in the last century or more.  Clearly inspired by an equal combination of Hanna-Barbera’s ‘Thundarr the Barbarian,’ DC Comics’ ‘Kamandi,’ and Edgar Rice Burroughs’ ‘John Carter of Mars,’ BLACKTHORN is an original, entertaining, action-packed saga.”
The new trade paperback edition follows on the heels of the successful Kindle launch, which immediately zoomed into the top rankings of all SF anthology e-books on Amazon.  It presents all seven stories in their entirety, including the double-length origin, along with Chris Kohler’s interior artwork.

White Rocket Books is a leader in the New Pulp movement, publishing exciting action and adventure novels and anthologies since 2005, in both traditional and electronic formats.   White Rocket books have hit the Amazon.com Top 15-by-Genre and have garnered praise from everyone from Marvel Comics Editor Tom Brevoort to Kirkus Reviews.

On sale as of December 2, 2011, BLACKTHORN: THUNDER ON MARS is a $15.95, 6x9 format trade paperback from White Rocket Books.

232 pages; 6 full-page illustrations
ISBN-10: 0984139265
ISBN-13: 978-0984139262
On Amazon.com:
http://www.amazon.com/Blackthorn-Thunder-Van-Allen-Plexico/dp/0984139265